Guide through position
A ghost’s location helps define the giant’s next destination and the direction of his actions.
Working title · Playable private Steam demo
One giant. Too many directions.
A cooperative dark-fantasy roguelite where players become ghosts and share responsibility for one vulnerable giant. Guide his path, direct his powers, carry the resources that sustain him, and work together to keep his flame alive.
The central idea
The giant is the center of every encounter, but the ghosts decide what happens next. They float over the battlefield as commanders, guides, and positional targeting cursors.
The ghosts are not conventional fighters. Their strength comes from coordination: directing the giant, delivering resources, responding to danger, and balancing different ideas about the team’s next move.
Shared responsibility
A ghost’s location helps define the giant’s next destination and the direction of his actions.
Players coordinate movement and ability commands around one shared protagonist.
Ghosts gather and deliver resources that sustain the giant and contribute to progression.
The run continues while the giant survives; his flame reaching zero is the central failure condition.
The fixed camera and controller-oriented interaction are designed to keep team choices legible.
Run structure
Runs are designed around replayable objectives and changing pressure rather than a fixed sequence of missions.
Guide the giant toward priority targets and coordinate his attacks.
Keep the giant inside an active area while pressure builds.
Use ghost mobility to recover objective items and move them into place.
Direct the giant toward a moving target that tries to preserve its distance.
Keep the giant alive through escalating pressure until the scenario ends.
Platforms
A working Mac development build is available to invited testers through a private Steam Playtest. Windows PC and Steam Deck are planned platforms as active development continues.
The Steam Playtest is not a public release. This page does not claim that public or submission-ready builds currently exist for every target platform.
Development team
Elastic Labs combines game-development leadership with rendering, systems engineering, visual development, and production planning.
Founder · Game Producer
Leads project direction, production planning, and platform strategy, bringing a background in GPU rendering, real-time graphics, and cloud systems.
Chief Artist · Game Designer
Leads visual development and game design. Released-title contributions include Prime World and Pathfinder: Kingmaker.
View portfolioTechnical Lead · Unreal Engine Developer
Unreal Engine developer with more than six years of UE4/UE5, C++, Blueprints, multiplayer, and performance experience, including prior CTO leadership.
View profileSoftware Engineer
Supports software engineering for Giant & Ghosts as part of the Elastic Labs development team.
Development status
A working private Steam demo is being used to test the core loop, controls, arena combat and objectives, and cooperative systems while active development continues.
The project’s private-demo status, current design direction, platform plan, development focus, and team.
A release date, a public build, or completed platform ports.
Current Giant & Ghosts imagery on this site is concept visualization that closely represents the private demo’s visual direction. It is not direct gameplay footage or capture from the build.
Platform · Publishing · Development
We welcome conversations with partners interested in Giant & Ghosts and its cooperative design direction.