Working title · Playable private Steam demo

Giant & Ghosts

One giant. Too many directions.

A cooperative dark-fantasy roguelite where players become ghosts and share responsibility for one vulnerable giant. Guide his path, direct his powers, carry the resources that sustain him, and work together to keep his flame alive.

  • Cooperative roguelite
  • Dark fantasy
  • Fixed isometric view
  • Controller-oriented
Concept visualization of a stone giant and blue ghosts gathering around a lantern in a ruined arena
Concept visualization Representative of the private demo’s visual direction · Not gameplay capture

The central idea

The biggest character needs the whole team.

The giant is the center of every encounter, but the ghosts decide what happens next. They float over the battlefield as commanders, guides, and positional targeting cursors.

The ghosts are not conventional fighters. Their strength comes from coordination: directing the giant, delivering resources, responding to danger, and balancing different ideas about the team’s next move.

Shared responsibility

How it is designed to play

01

Guide through position

A ghost’s location helps define the giant’s next destination and the direction of his actions.

02

Command shared power

Players coordinate movement and ability commands around one shared protagonist.

03

Support the journey

Ghosts gather and deliver resources that sustain the giant and contribute to progression.

04

Protect the flame

The run continues while the giant survives; his flame reaching zero is the central failure condition.

05

Stay readable under pressure

The fixed camera and controller-oriented interaction are designed to keep team choices legible.

Run structure

A systems-driven roguelite loop

Runs are designed around replayable objectives and changing pressure rather than a fixed sequence of missions.

  1. Run
  2. Arena
  3. Objective
  4. Modifier
  5. Pressure
  6. Payoff

Destroy

Guide the giant toward priority targets and coordinate his attacks.

Hold

Keep the giant inside an active area while pressure builds.

Collect & deliver

Use ghost mobility to recover objective items and move them into place.

Hunt

Direct the giant toward a moving target that tries to preserve its distance.

Survive

Keep the giant alive through escalating pressure until the scenario ends.

Platforms

Built around full-controller play.

A working Mac development build is available to invited testers through a private Steam Playtest. Windows PC and Steam Deck are planned platforms as active development continues.

The Steam Playtest is not a public release. This page does not claim that public or submission-ready builds currently exist for every target platform.

PCTarget platform
MacPrivate Steam Playtest demo
Steam DeckTarget platform

Development team

Experience across systems, art, and production

Elastic Labs combines game-development leadership with rendering, systems engineering, visual development, and production planning.

Vladimir Shumsky

Founder · Game Producer

Leads project direction, production planning, and platform strategy, bringing a background in GPU rendering, real-time graphics, and cloud systems.

Anton Morozov

Chief Artist · Game Designer

Leads visual development and game design. Released-title contributions include Prime World and Pathfinder: Kingmaker.

View portfolio

Kirill Reznichenko

Technical Lead · Unreal Engine Developer

Unreal Engine developer with more than six years of UE4/UE5, C++, Blueprints, multiplayer, and performance experience, including prior CTO leadership.

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Aliaksandr Valmus

Software Engineer

Supports software engineering for Giant & Ghosts as part of the Elastic Labs development team.

Development status

A candid view of where the project stands

A working private Steam demo is being used to test the core loop, controls, arena combat and objectives, and cooperative systems while active development continues.

This page presents

The project’s private-demo status, current design direction, platform plan, development focus, and team.

This page does not announce

A release date, a public build, or completed platform ports.

Media disclosure

Current Giant & Ghosts imagery on this site is concept visualization that closely represents the private demo’s visual direction. It is not direct gameplay footage or capture from the build.

Platform · Publishing · Development

Talk with Elastic Labs

We welcome conversations with partners interested in Giant & Ghosts and its cooperative design direction.